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Where were you? When the hungry dead crawled from their grave-wombs, when the cities toppled and society collapsed, when the macabre roamed the streets hungry for flesh and blood-where were you? And what did you do next? This supplement for the All Flesh Must Be Eaten RPG introduces new skills, qualities, and drawbacks for those who survive, plus a slew of new implements of survival, rules for scrounging and jerry-rigging in a post-apocalyptic world, guidelines for Zombie Masters for long-term Deadworld campaigning, and eight new Deadworlds set many years after The Rise.
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