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Magic Rings, Gems, and Jewelry for the d20 System
The greatest tales of epic fantasy sometimes begin with a humble little
bauble: a gem with mysterious powers, an amulet with a terrible curse .
or a ring that renders the wearer invisible. As the story goes on,
though, these amazing items gradually reveal the full extent of their
powers--and, often, the true nature of their destinies.
Continuing the rules developed in Artifacts of the Ages: Swords and
Staves, this book presents magic gems and jewelry that grow in power as
wielders advance in level, allowing you to introduce artifact-caliber
magic items to your campaign without giving the player characters too
much power too early. Artifacts of the Ages: Rings provides Gamemasters
with rules for not just rings, but necklaces, bracelets, crowns, gems,
and other such items of extraordinary power.
Artifacts of the Ages: Rings is the second in a series of innovative
sourcebooks examining new ways to treat magic items in fantasy d20
System campaigns.
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