Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures dont waste your time with long-winded speeches, weird campaign settings, or NPCs who arent meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere. The Great Beast floats eternally through space, content to watch the universe grow and evolve before his vast golden eyes. Only the most learned of sages has any knowledge of its existence, and none can agree on its origin or purpose. But now invaders have taken over the Great Beast and forced it to the service of chaos! They have actually constructed a compound within the living flesh of the immortal creature, allowing them to safely travel through space in an invulnerable craft. They are stealing the collective knowledge of any civilization they encounter. Our world is next - unless the heroes can stop them!